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Perfiles de Arcadia: Valania Velkyn, Derkan Duelist (2)

By : LeonDelgado
Mucho ha pasado en los últimos años de la vida de Valania. Cuando Luminen, el mago negro, tuvo que huir del imperio de Dite por los crímenes que fue acusado, ella tuvo que elegir entre creen en el amor de su vida o en la palabras de su amiga de infancia. La decisión fue clara para ella.


Muchos años después de tomar esta decisión, la valiente elfa no se arrepentía, finalmente estaba con el amor de su vida, sin embargo marcados como criminales y perseguidos por los Lictores del imperio y por Kalith la maga, el corazón de Vadania se endureció. La verdad que ella nunca pudo afrontar es que Luminen le mintió, el amaba a Kalith y cometió un crimen terrible por celos, un crimen por el cual Valania estaba dispuesta a pagar con tal de estar con el hombre que amaba.

Este amor ciego fue lo que permitió a Valania dejar que Luminen experimentara con ella, creando un ejercito de duplicados que uso para enfrentar a Kalith y a los enemigos de ambos. Sin embargo, hace unos meses Luminen murió a manos de Kalith y sus aliados, dejando a Valania sola y llena de odio. En el presenta ella solo tiene una meta: castigar a Kalith por matar a Luminen. 


Sobre Perfiles de Arcadia: Hoy veremos la historia y el perfil de personaje de uno de los NPC's de Arcadia. La información en este blog tiene el propósito de informar a jugadores y Narradores mostrándoles la historia detrás de un personaje y sus estadísticas. Al mismo tiempo estos perfiles sirven de inspiración para personajes (de jugador o NPC) que pueden existir en el mundo de Arcadia.


Valania Velkyn, 
Derkan Duelist (advance character)
CR 27
Derkan Figther 15/ Duelist 10/ Derkan 2
NG Medium Humanoid (Human)
Init: +18; Senses: Perception +13, Low light vision

DEFENSE
Defence: 51, touch 43, flat-footed 35 (+8 armor, +7 Training, +16 Dex, +5 deflection, +5 natural armor)
CMD: 56 (58 vs. disarm)
HP:  192 (25d10+50)
Armor DR: 0
Fort +15, Ref +22, Will +12; +2 vs. fear
Defensive Abilities: SR 28, bravery + 2, Energy Resistance (Fire).

OFFENSE
Speed 30 ft., climb 20 ft.
Melee: +6 Speed fire and shocking burst rapier +44 (1d6 +1d6 fire +1d6 electric+2d6 pressicion+15/15-20); or +42/+42/+37/+32/+27 (1d6+ 1d6 fire+1d6 electric+2d6 pressicion+15/15-20) plus +5 Defending Fire frost Dagger +42/+37/+32/+27 (1d4+1d6 fire +1d6 electric +12/19-20)
Ranged: dagger +37 (1d4+7/19-20) or mwk composite Elvenbow +35/+30/+25/+20 (1d10+7x3)
Special Attacks: If both weapons hit the target, add +1d10+ 3; weapon training (light blades +3, bows +2, Thrown+1)
CMB: +30 (+32 disarm)
Special Attacks: -
Spell-Like Abilities: 1/day—Bane, darkness, and Bless.

TACTICS
Before Combat: Valania drinks her potions of Blink, energy resistance (fire), and barkskin. If she's planning betrayal, a scheming fencer doesn't down her potions until just before her treachery.

During Combat: Valania uses Combat Expertise, hoping to wear her foes down. Every few rounds, she makes a disarm attempt with one of her attacks. She likes to gain a height advantage using her slippers of spider climbing.

Base Statistics: Without bull's strength, cat's grace, and barkskin, Valania's statistics are DF 46, touch 38, flat-footed 30 and loose any energy resistance.

STATISTICS
Str 24 (+7), Dex 30(+10), Con 14 (+2), lnt 22 (+6), Wis 16 (+3), Cha 10 (+0).
Normal: Str 18 (+4), Dex 24 (+7), Con 14 (+2), lnt 16 (+3), Wis 10 (+0), Cha 10 (+0).
Base Atk: +20+3 Epic;
Feats: Combat Expertise, Critical Focus, Double Slice, Improved Critical (rapier), Improved Disarm, Improved Two Weapon Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two Weapon Rend, Weapon Finesse, Weapon Focus (rapier), Greater Weapon Focus (rapier), Weapon Specialization (rapier), Greater Weapon Specialization (rapier), Dodge, Mobility, Weapon Finesse, Improved Initiative, Dire charge, Perfect two-weapon fighting
Trained Skills (Level bonus +10): Acrobatics +18, Bluff +13, Climb +14, Perform (sing) +11, Sense Motive +14
Languages: Dite, Breton, Dwarven, Elven
Class Features:
Canny Defense (Ex): +6 to Def.
Improved Reaction (Ex): +4 to Init
Enhanced Mobility (Ex): +4 bonus to DF against attacks of opportunity caused when she moves out of a threatened square.
Grace (Ex): additional +2 competence bonus on all Reflex saving throws.
Precise Strike (Ex): extra 2d6 damage added to her normal damage roll. When making a precise strike, Valania cannot attack with a weapon in her other hand or use a shield. Valania’s precise strike only works against living creatures with discernible anatomies.
Acrobatic Charge (Ex): She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
Elaborate Parry (Ex): If Valania chooses to fight defensively or use total defense in melee combat, she gains an additional +10 dodge bonus to Def.
Deflect Arrows: Vadania gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.
SQ: Armor training 4, Weapon Training 3 (+3 light blades, +2 bows, +1 Thrown)
Combat Gear: potion of barkskin (+5)x3, potion of bull's strength, potion of cat's grace, potions of cure critical wounds (2), potions of protection from energy (CL 11) (4),
Other Gear: Belt of physical might +6 (Str, Dex), headband of mental prowess +6 (Int, Wis), Bracers of armor +8, Ring of protection +5, +6 fire and shocking burst rapier, +5 Defending Fire frost Dagger, daggers (3), masterwork composite longbow (+1 Str) with 20 arrows, masterwork dagger, cloak of resistance +5, slippers of spider climbing, 121 gp

Perfiles de Arcadia: Barbatos, el destructor

By : LeonDelgado

Barbatos es uno de los mas poderosos y salvajes demonios del abismo. Tras la destrucción y corrupción de los guardianes de la prisión de sombras Barbatos se rehúso a seguir a Thamiel y marcho sin rumbo por los pozos oscuros, escapando luego hacia los planos donde enfrento durante mil años a los soldados de los dioses.

Hace mil años los caminos de Barbatos se cruzaron con los de Arsharkaradon, y ambos combatieron durante varios días, sin embargo la dragona demostró su poder y derroto al Balor, quien la acepto como su señora. En el presente Barbatos es un leal sirviente de Arsharkaradon, y la obedece sin dudarlo. 


Sobre Perfiles de Arcadia: Hoy veremos la historia y el perfil de personaje de uno de los NPC's de Arcadia. La información en este blog tiene el propósito de informar a jugadores y Narradores mostrándoles la historia detrás de un personaje y sus estadísticas. Al mismo tiempo estos perfiles sirven de inspiración para personajes (de jugador o NPC) que pueden existir en el mundo de Arcadia.


Barbatos, the destroyer
Balor (20)/ Barbarian 6   - CR 26
CE Large outsider (chaotic, demon, evil, extraplanar)
Init: +11; Senses darkvision 60 ft., low-light vision, true seeing; Perception +29
Aura flaming body, unholy aura (DC 26)

Defense
Def: 52, touch 28, flat-footed 45 (+6 deflection, +6 training, +7 Dex, +16 natural, –1 size, +8 armor)
Hp: 370 (20d10+260)
Fort +32, Ref +20, Will +28
DR: 15/cold iron and good; Immune electricity, fire, poison;
Resistances: Resist acid 10, cold 10; SR 31

Offense
Speed 40 ft., fly 90 ft. (good)
Melee: +6 Unholy Keen flaming shoking vorpal longsword +39/+34/+29/+24 (2d6+1d6 fire+1d6 electric+20/17-20x2), +6 vorpal flaming whip +39/+34/+29 (1d4+14+1d6 fire +1d6 electric and entangle) or 2 slams +31 (1d10+12)
Space and Reach: 10 ft./10 ft. (20 ft. with whip)
Spell-Like Abilities (CL 20th):
Constant—true seeing, unholy aura (DC 26)
At will—dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), power word stun, telekinesis (DC 23)
3/day—quickened telekinesis (DC 23)
1/day—blasphemy (DC 25), fire storm (DC 26), implosion (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%)

Statistics
Str 36, Dex 25, Con 36, Int 24, Wis 24, Cha 27
Base Atk +20; CMB +36; CMD 57
Feats: Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword), Dazzling Display, Shatter Defenses, Deadly Stroke.
Trained Skills (level Bonus +10): Acrobatics +19, Bluff +20, Diplomacy +20, Intimidate +22, Knowledge (history) +19, Knowledge (nobility) +19, Knowledge (planes) +21, Knowledge (religion) +21, Perception +21, Sense Motive +19, Stealth +18, Use Magic Device +20; Racial Modifiers +8 Perception
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ: death throes, vorpal strike, whip mastery Ecology
Gear: Bracers of Armor (+8), Ring of Protection +6, +6 Unholy Keen flaming shoking Longsword and +6 Unholy Keen flaming shoking whip. 
.  

Special Abilities
Death Throes (Su): When killed, Barbatos explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). The save DC is Constitution-based.

Entangle (Ex): If Barbatos strikes a Medium or smaller foe with its whip, Barbatos can immediately attempt a grapple check without provoking an attack of opportunity. If Barbatos wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but Barbatos does not.

Flaming Body (Su): Barbatos’s body is covered in dancing flames. Anyone striking Barbatos with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples Barbatos or is grappled by him takes 6d6 points of fire damage each round the grapple persists.

Vorpal Strike (Su): Any slashing weapon that Barbatos wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after Barbatos releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.

Whip Mastery (Ex): Barbatos treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor.

Rage: +4 bonus Str, Con (+36 hp, +2 For), +2 morale bonus on Will saves, –2 penalty to Defense. Rage last 6 rounds. At the end of the rage –2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run.

Intimidating Glare (Ex- rage power): Barbatos can make an Intimidate check against one adjacent foe as a move action. The intimidate DC = 10+ target HD + Wis bonus. If Barbatos successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which Barbatos’s check exceeds the DC.

Clear Mind (Ex- rage power): Barbatos may reroll a failed Will save.

Fearless Rage (Ex- rage power): While raging, Barbatos is immune to the shaken and frightened conditions.

Guarded Stance (Ex- rage power): The barbarian gains a +1 dodge bonus to her Defense against melee attacks for a number of rounds equal to the barbarian’s current Constitution modifier (minimum 1). Activating this ability is a move action that does not provoke an attack of opportunity.

No Escape (Ex- rage power): Barbatos can move up to double her normal speed as an immediate action but he can only use this ability when an adjacent foe uses a withdraw action to move away from him. He must end her movement adjacent to the enemy that used the withdraw action. Barbatos provokes attacks of opportunity as normal during this movement. This power can only be used once per rage.

Tactics
In combat, Barbatos relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. Barbatos usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, Barbatos can use the latter tactic and still inflict a full-round attack on a hapless foe.

If Barbatos is reduced to fewer than 50 hit points almost always seeks to flee via teleportation, but if that and flight prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host.
   
Proezas de Pathfinder:
  
Exhibición deslumbrante [COMBATE]
Dazzling Display
Tu habilidad con tu arma favorita pueden asustar enemigos.
Beneficios: mientras vayas armado con un arma con la que tengas Soltura, puedes realizar una impresionante demostración de habilidad como acción de asalto completo. Haz una prueba de Intimidación para desmoralizar a todos los enemigos en 30 pies que puedan ver tu exhibición.

Destrozar defensas [COMBATE] 
Shatter Defenses 
Tu habilidad con el arma escogida deja a tus oponentes incapaces de defenderse si los golpeas cuando sus defensas ya están comprometidas. 
Beneficios: cualquier oponente estremecido, asustado o despavorido golpeado por ti en este asalto queda desprevenido contra tus ataques hasta el final de tu próximo turno. Esto incluye cualquier ataque adicional que puedas hacer este asalto.

Golpe mortal [COMBATE]
Deadly Stroke
Con un golpe bien colocado, puedes llevar un final rápido y doloroso a la mayoría de los enemigos.
Beneficios: como acción estándar,  realizas un único ataque con el arma que tengas Soltura mayor contra un oponente que esté aturdido o desprevenido. Si golpeas, haces el doble del daño normal y el objetivo recibe un punto de Desangrado de Constitución. El daño adicional y el desangramiento no se multiplican con un golpe crítico.

Golpe vital mayor [COMBATE] 
Greater Vital Strike 
Puedes hacer un único ataque que genera un daño increíble.
Beneficios: cuando uses la acción de ataque, puedes hacer un único ataque  con tu mayor ataque base que causa daño adicional. Tira el daño para el ataque cuatro veces y suma los resultados, pero no multipliques los bonificadores de daño por Fuerza, aptitudes del arma (comoflamígera ) o daño basado en la precisión (como el ataque furtivo). Este bonificador de daño no se multiplica con un impacto crítico (aunque otros bonificadores al daño se multiplican normalmente).  

Perfiles de Arcadia: Arsharkadon la dragon demonio

By : LeonDelgado

Arsharkadon es una de las más poderosas dragonas de Arcadia. Con mas de 5000 años de existencia, Arsharkadon gobernó el continente de Manathar hasta que el Rey durmiente la derroto en combate. Desde entonces se había considerado destruida.

Sin embargo, Arsharkadon sobrevivió al combate y fue rescatada por Ishvara, quien la ascendió al estado de Demonio y la llevo al abismo donde el poder de ella creció. En la actualidad Arsharkadon ha logrado invadir de nuevo el continente de Manathar, tratando de destruir a su odiado enemigo Pendragon y a sus hijos. Con ella están varios clanes de dragones y demonios que han acudido a su llamada, incluyendo a Barbatos , un poderoso Balor que es la mano derecha de Arsharkadon.







Sobre Perfiles de Arcadia: Hoy veremos la historia y el perfil de personaje de uno de los NPC's de Arcadia. La información en este blog tiene el propósito de informar a jugadores y Narradores mostrándoles la historia detrás de un personaje y sus estadísticas. Al mismo tiempo estos perfiles sirven de inspiración para personajes (de jugador o NPC) que pueden existir en el mundo de Arcadia.


Arsharkadon, Abyssal Queen Dragon
Female great wyrm red dragon 26/ Outsider 2/ Barbarian 1/ Sorcerer 2/ Warlock 2
CR: 32              LE        Large    Colossal Native Outsider (fire)
Int: +6; Spd 40 ft., fly 200 ft. (Average)  Senses: blindsense 60 ft., darkvision 120 ft., low-light vision, Perception +25

Defences
DF: In Dragon Form 74 (–8 size, +2 Dex, +6 training, +8 armor, +9 Deflection, +7 shield, +40 natural), touch 19, flat-footed 72; Or in human form 42, touch 27, flat-footed 40; In Hydra Form 52, touch 24, flat-footed 51.
DR: 10/good. 
CMD: 47 in human form; Or 71 in Hydra form; Or 83 in Dragon Form.
Hp: In Human form 462; Or in Hydra form 687; Or in Dragon Form 777 (HD 40d12+1d12+2d6+2d4+495) (changing form recovers 45 hp).
Resistances: Resistance to acid 10, cold 10, electricity 10, and fire 10, damage reduction 20/magic, immunity to fire, magic sleep effects, and paralysis, spell resistance 32, vulnerability to cold.
Destiny Points: 5
For: +33, Ref: +24, Will: +32,

Offence
Space/Reach: 30 ft./20 ft. (30 ft. with bite)
Melee: In Human form use MuthrexLoax (+2 Keen Human Bane Vorpal Brillant Energy Greatsword) +48/+43/+38/+33 (2d6+6/17-20x2), against humans+50/+45/+40/+35 (2d6+6+2d6/17-20x2); Or in hydra form 12 bites +45 (4d6+10/x2); Or In Dragon form +54 bite (8d6+19/ 19-20x2); or Full Atk +54 Bite (8d6+19/ 19-20x2), +52 clawsx2 (4d8+10), +51 wingsx2 (2d8+10), +51 tail slap (4d6+28);  Or Raged Dragon Form +56 bite (8d6+21/ 19-20x2); or Full Atk +56 Bite (8d6+21/ 19-20x2), +54 clawsx2 (4d8+12), +53 wingsx2 (2d8+12), +52 tail slap (4d6+31).
Ranged: +43 in human form; or Range touch attacks +32 in Dragon form.
Base Atk: +32 (40+ 2 Epic –8 size)
CMB: +46 in human form; Or +61 in Hydra form; Or +73 in Dragon Form.
Attack Options:
Smite Good (Su): Once per day Asharadon can use the ability Smite (good) as a paladin of destruction, for a number of rounds equal to his Cha bonus. Once a target is mark she gets +8 to attack and +40 to damage against that target if is good.
Rage (Ex): Asharadon can fly into a screaming blood frenzy once per day. In a rage, Asharadon gains phenomenal strength and durability but becomes reckless and less able to defend himself. She temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Defense. The increase in Constitution increases Asharadon  hit points by 90, but these hit points go away at the end of the rage when his Constitution score drops back to normal.
Breath Weapon (Su): 70-ft. cone, 24d10 fire, Reflex DC 40 half.
Crush (Ex): Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+25 points of bludgeoning damage, and must succeed on a DC 40 Reflex save or be pinned.
Frightful Presence (Ex): 360-ft. radius, HD 39 or fewer, Will DC 38 negates.
Improved Snatch (Ex): Against Huge or smaller creatures, bite for 4d8+17/round or claw for 4d6+8/round.
Tail Sweep (Ex): Half-circle 40 ft. in diameter, Small or smaller opponents take 2d8+25 points of bludgeoning damage, Reflex DC 40 half.
Combat gear (use in combat): Scroll of Heal (UMD DC 31)x2, Time Stop scrollx2, Potion of Protection from energy (120 pts)x4.
Spell-Like Abilities: 12/day—locate object; 3/day—suggestion; 1/day—discern location, find the path. Caster level 19th; save DC 18 + spell level.
Spell-Like Abilities (Caster Level 40): 1/day (unless specify)- Darkness 3/day, Desecrate, Unholy blight, Poison 3/day, Contagion, Blasphemy, Unholy aura 3/day, unhallow, Horrid wilting, Summon monster IX (fiends only), Destruction
Sorcerer Spells Known (Spells: As 22th-level sorcerer. MP: 235; save DC 18 + spell level): 0—dancing lights, detect magic, mage hand, prestidigitation, read magic, resistance; 1st—alarm, Mage armor, magic missile, shield; 2nd—cat’s grace, cure moderate wounds, darkness, detect thoughts, pyrotechnics; 3rd—dispel magic, haste, protection from energy; 4th— Breath Weapon Substitution, charm monster, Dispelling Breath, greater invisibility, spell immunity; 5th—mass inflict light wounds, feeblemind, hold monster, shadow evocation, Draconic Polymorph; 6th— greater dispel magic, heal, mass suggestion; 7th—insanity, reverse gravity, Greater Teleport; 8th—Polar Ray, mass charm monster, symbol of death; 9th—Gate, energy drain, Magma Geiser.

Statistics
Str: 49 (+19), Dex: 14 (+2), Con: 33 (+11), Int: 30 (+10), Wis: 27 (+8), Cha: 28 (+9),
Feast: Augment Summoning*, Leadership, Cleave, Draconic Knowledge, Flyby Attack, Great Cleave, Hover, Improved Initiative, Improved Snatch, Iron Will, Multiattack, Power Attack, Quicken Breath, Snatch, Suppress Weakness, Wingover. Weapon Focus (Bite), Weapon Focus (Claw), Improved Natural attack (Bite), Improved Natural attack (Claw), Improved Critical (Bite), Energy Substitution (Icy).
Trained Skills (LB +14): Bluff +26, Concentration +27, Diplomacy +27, Intimidate +276, Knowledge (arcana) +28, Knowledge (geography) +2224Knowledge (history) +24, Knowledge (the planes) +24, Knowledge (religion) +24, Perception +26, Stealth +4, Search +26, Sense Motive +26, Spellcraft +26.
Lenguages: 1 Local lenguage, plus Sylvan.
Racial Traits (already applied): Draconic Might (Max Level Bonus to Skills is 14 instead of 10).
SQ: SQ blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 32, vulnerability to cold


Gear: Bracers of Armor (+8), Ring of Protection +9, +5 Large Adamantine Shield animated, Ring of Three wishes (2 remaining), Rod of Maximize, MuthrexLoax (+2 Keen Human Bane Vorpal Brillant Energy Greatsword). 

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