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Posted by : LeonDelgado martes, 22 de enero de 2019



This is An Amend to the Rules presented in the book, this will be soon fix in the PDF in a close future. 

Training Bonus to Defense: As part of their adventure life characters learn how to avoid to be hit, this is the reason all classes grant a Training bonus to Defense. This section details which kind of training bonus the character gets to his defense. There are four types of Defense: Basic training, Low training, Medium training, and Heavy training.

Some classes have a bigger enfasis on the practice to avoid attacks than others, this is reflected on the type of Defense bonus that the class grant to the character. To improve a character defense, this can take one or more levels in another class, because a character always use the best Training between of all his classes. If a character takes levels in another class with a better defense (like a rouge that take one level of fighter) he select the better defense between his classes.

Table: Training Bonus
Type
Bonus
Basic
+1
Low
+2
Medium
+3
Heavy
+4

Armor Table



Missing: The Ligth Domain
Here is the missing Domain from the book.

Ligth DOMAIN
Deities: Artigol
Granted Power: Whenever you release Bright energy with your Divine blast ability to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their turn resistance to their saves when you channel positive energy.
Power of Command (Su): You can command any Outsider of the Archon Subtype.
Light Domain Spells
1 Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
2 Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
3 Searing Light: Ray deals 3d8 damage, more against undead.
4 Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
5 Mirage Arcana: As hallucinatory terrain, plus structures.
6 Mislead: Turns you invisible and creates illusory double.
7 Prismatic Spray: Rays hit subjects with variety of effects.
8 Prismatic Wall: Wall’s colors have array of effects.

9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.


New skill rule (in testing) 

Class Skills: This section of a class description gives the class’s list of class skills and the number of trained skills the character starts with at 1st level. You can select to train any skill that you want to your character, if you select to train an that skill get a training bonus of +4.

    For example, Valeera is a half-elf druid, so she gets 4 trained skills at first level plus his Int bonus. She has a +1 Intelligence modifier, so that goes up to 5 trained skills plus 2 skills from the Druid list of Class skills. At 1st level, she selects four skills knowledge Nature, Concentration, Sense motive, Survival, Perception and she get 2 additional skills from her list of Class skills, she selects Diplomacy and Spellcraft.

She later take a level on Cleric, as such she can add one of the 2 bonus skills from cleric to her list of trained skills, if she later take a second level she can add the second (and last) skill from the list of bonus skills of the cleric.


Class Skills [Barbarian]
A 1st level barbarian character get 2 bonus skills from the following list of Class Skills:  [General Skills] Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Perception (Wis), Ride (Dex), Survival (Wis), Swim (Str) and [Advance Skills] Handle Animal (Cha). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 4 + Int modifier.

Class Skills [Cleric]
A 1st level Cleric character get 2 bonus skills from the following list of Class Skills:  [General Skills] Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), and [Advance Skills] Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). See Chapter 6: Skills for skill descriptions.

Domains and Class Skills: A cleric who chooses the Animal or Plant domain adds Knowledge (nature) (Int) to the cleric options of class skills listed above. A cleric who chooses the Knowledge domain adds all Knowledge (Int) skills to the list. A cleric who chooses the Travel domain adds Survival (Wis) to the list. A cleric who chooses the Trickery domain adds Bluff (Cha), Disguise (Cha), and Stealth (Dex) to the list. See Deity, Domains, and Domain Spells, below, for more information.
Trained Skills at 1st Level: 4 + Int modifier.

Class Skills [druid]
A 1st level Druid character get 2 bonus skills from the following list of Class Skills:  [General Skills] Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Perception (Wis), Ride (Dex), Survival (Wis), Swim (Str), and [Advance Skills] Handle Animal (Cha), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 4 + Int modifier

Class Skills [figther]
A 1st level Fighter character get 2 bonus skills from the following list of Class Skills: [General Skills] Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), and [Advance Skills] Handle Animal (Cha). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 3 + Int modifier

Class Skills [Mechanic]
A 1st level Mechanic character get 2 bonus skills from the following list of Class Skills:  [General Skills] Appraise (Int), Concentration (Con), Craft (technological device) (Int), Craft (Firearms) (Int), Craft (Arms & Armour), Search (Int), Perception (Int) and [Advance Skills] Disable Device (Int), Knowledge (Architecture and engineering) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Firearms) (Int), Knowledge (Mechanical Clockworks & Engines) (Int), Profession (Engineer) (Wis), Use Technological Device (Int). See Chapter 6: Skills for skill descriptions.
Skill Known at 1st level: 6 + Int modifier.

Class Skills [Minstrel]
A 1st level Minstrel character get 2 bonus skills from the following list of Class Skills:  Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Stealth (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). See Chapter 4: Skills for skill descriptions.
Trained Skills at 1st Level: 6 + Int modifier.

Class Skills [Paladin]
1st level Paladin character get 2 bonus skills from the following list of Class Skills:   Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Trained Skills at 1st Level: 3 + Int modifier.

Class Skills [psion]
1st level Psion character get 2 bonus skills from the following list of Class Skills:   [General Skills] Concentration (Con), Craft (Int), and [Advance Skills] Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int). See Chapter 6: Skills for skill descriptions. In addition, a psion gains access to additional class skills based on his discipline, see discipline class feature below.
Trained Skills at 1st Level: 4 + Int modifier.

Class Skills [Psychic warrior]
1st level Pychic warrior character get 2 bonus skills from the following list of Class Skills:   [General Skills] Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Ride (Dex), Search (Int), Swim (Str), and [Advance Skills] Knowledge (psionics) (Int), Profession (Wis). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 3 + Int modifier.

Class Skills [Ranger]
1st level Ranger character get 2 bonus skills from the following list of Class Skills:    [General Skills] Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Search (int), Stealth (Dex), Jump (Str), Perception (Wis), Ride (Dex), Search (Int), Survival (Wis), Swim (Str), and [Advance Skills] Handle Animal (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Profession (Wis). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 6 + Int modifier

Class Skills [rogue]
1st level Rogue character get 2 bonus skills from the following list of Class Skills: [General Skills] Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Perception (Wis), Search (Int), Sense Motive (Wis), Stealth (Dex), Swim (Str), and [Advance Skills] Decipher Script (Int), Demolitions* (Int), Disable Device (Int), Forgery (Int), Knowledge (local) (Int), Perform (Cha), Profession (Wis), Use Magic Device (Cha). See Chapter 6: Skills for skill descriptions.
*the demolitions skills is only available in the countries of Sparta, Drimad or in places where a character has access to gunpowder, this is a discretion of the Storyteller.
Trained Skills at 1st Level: 8 + Int modifier

Class Skills [Sorcerer]
1st level Sorcerer character get 2 bonus skills from the following list of Class Skills: [General Skills] Bluff (Cha), Concentration (Con), Craft (Int), and [Advance Skills] Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 3 + Int modifier

Class Skills [wilder]
1st level Wilder character get 2 bonus skills from the following list of Class Skills:  [General Skills] Acrobatic (Dex), Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Perception (Wis), Sense Motive (Wis), Stealth (Dex) Swim (Str), and [Advance Skills] Knowledge (psionics) (Int), Psicraft (Int), Profession (Wis). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 3 + Int modifier.

Class Skills [wizard]
1st level Wizard character get 2 bonus skills from the following list of Class Skills:   [General Skills] Concentration (Con), Craft (Int), and [Profession Skills] Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 6 + Int modifier.

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