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- Quick Rules fix: Training Bonus, Armor and skills
Posted by : LeonDelgado
martes, 22 de enero de 2019
This is An Amend to the Rules presented in the book, this will be soon fix in the PDF in a close future.
Training Bonus to Defense: As part of
their adventure life characters learn how to avoid to be hit, this is the
reason all classes grant a Training bonus to Defense. This section details
which kind of training bonus the character gets to his defense. There are four
types of Defense: Basic training, Low training, Medium training, and Heavy
training.
Some classes have a bigger enfasis on the practice to avoid attacks than
others, this is reflected on the type of Defense bonus that the class grant to
the character. To improve a character defense, this can take one or more levels
in another class, because a character always use the best Training between of
all his classes. If a character takes levels in another class with a better
defense (like a rouge that take one level of fighter) he select the better
defense between his classes.
Table: Training
Bonus
|
|
Type
|
Bonus
|
Basic
|
+1
|
Low
|
+2
|
Medium
|
+3
|
Heavy
|
+4
|
Armor Table
Missing: The Ligth Domain
Here is the missing Domain from the book.
Missing: The Ligth Domain
Here is the missing Domain from the book.
Ligth
DOMAIN
Deities: Artigol
Granted Power: Whenever you release
Bright energy with your Divine blast ability to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their turn
resistance to their saves when you channel positive energy.
Power of Command (Su): You can command
any Outsider of the Archon Subtype.
Light Domain Spells
1 Color Spray: Knocks unconscious, blinds,
and/or stuns weak creatures.
2 Hypnotic Pattern: Fascinates (2d4
+ level) HD of creatures.
3 Searing Light: Ray deals 3d8 damage, more against undead.
4 Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
5 Mirage Arcana: As hallucinatory
terrain, plus structures.
6 Mislead: Turns you invisible and
creates illusory double.
7 Prismatic Spray: Rays
hit subjects with variety of effects.
8 Prismatic Wall: Wall’s colors
have array of effects.
9 Prismatic Sphere: As prismatic
wall, but surrounds on all sides.
New skill rule (in testing)
Class Skills: This section of a
class description gives the class’s list of class skills and the number of
trained skills the character starts with at 1st level. You can select to train
any skill that you want to your character, if you select to train an that skill
get a training bonus of +4.
For example, Valeera is a
half-elf druid, so she gets 4 trained skills at first level plus his Int bonus.
She has a +1 Intelligence modifier, so that goes up to 5 trained skills plus 2
skills from the Druid list of Class skills. At 1st level, she selects four
skills knowledge Nature, Concentration, Sense motive, Survival, Perception and
she get 2 additional skills from her list of Class skills, she selects
Diplomacy and Spellcraft.
She later take a level on Cleric, as such she
can add one of the 2 bonus skills from cleric to her list of trained skills, if
she later take a second level she can add the second (and last) skill from the
list of bonus skills of the cleric.
Class
Skills [Barbarian]
A 1st
level barbarian character get 2 bonus skills from the following list of Class
Skills: [General Skills] Climb (Str),
Craft (Int), Intimidate (Cha), Jump (Str), Perception (Wis), Ride (Dex),
Survival (Wis), Swim (Str) and [Advance Skills] Handle Animal (Cha). See
Chapter 6: Skills for skill descriptions.
Trained
Skills at 1st Level:
4 + Int modifier.
Class
Skills [Cleric]
A 1st
level Cleric character get 2 bonus skills from the following list of Class
Skills: [General Skills] Concentration
(Con), Craft (Int), Diplomacy (Cha), Heal (Wis), and [Advance Skills] Knowledge
(arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int),
Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). See
Chapter 6: Skills for skill descriptions.
Domains
and Class Skills: A cleric who chooses the Animal or Plant domain adds
Knowledge (nature) (Int) to the cleric options of class skills listed above. A
cleric who chooses the Knowledge domain adds all Knowledge (Int) skills to the
list. A cleric who chooses the Travel domain adds Survival (Wis ) to the list. A cleric who chooses the
Trickery domain adds Bluff (Cha), Disguise (Cha), and Stealth (Dex) to the
list. See Deity, Domains, and Domain Spells, below, for more information.
Trained
Skills at 1st Level:
4 + Int modifier.
Class Skills [druid]
A 1st level Druid character get 2 bonus skills from the following list
of Class Skills: [General Skills]
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Perception
(Wis), Ride (Dex), Survival (Wis), Swim (Str), and [Advance Skills] Handle Animal
(Cha), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int). See
Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 4 + Int modifier
Class Skills [figther]
A 1st level Fighter character get 2 bonus skills from the following list
of Class Skills: [General Skills] Climb (Str), Craft (Int), Intimidate (Cha),
Jump (Str), Ride (Dex), Swim (Str), and [Advance Skills] Handle Animal (Cha).
See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 3 + Int modifier
Class Skills [Mechanic]
A 1st level Mechanic character get 2 bonus skills from the following
list of Class Skills: [General Skills]
Appraise (Int), Concentration (Con), Craft (technological device) (Int), Craft
(Firearms) (Int), Craft (Arms & Armour), Search (Int), Perception (Int) and
[Advance Skills] Disable Device (Int), Knowledge (Architecture and engineering)
(Int), Knowledge (Dungeoneering) (Int), Knowledge (Firearms) (Int), Knowledge
(Mechanical Clockworks & Engines) (Int), Profession (Engineer) (Wis), Use
Technological Device (Int). See Chapter 6: Skills for skill descriptions.
Skill Known at 1st level: 6 + Int
modifier.
Class Skills [Minstrel]
A 1st level Minstrel character get 2 bonus skills from the following
list of Class Skills: Acrobatics (Dex),
Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int),
Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information
(Cha), Stealth (Dex), Jump (Str), Knowledge (all skills, taken individually)
(Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis),
Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). See Chapter 4: Skills
for skill descriptions.
Trained Skills at 1st Level: 6 + Int modifier.
Class Skills [Paladin]
1st level Paladin character get 2 bonus skills from the following list
of Class Skills: Concentration (Con), Craft (Int), Handle
Animal (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Ride
(Dex), and Sense Motive (Wis).
Trained Skills at 1st Level: 3 + Int modifier.
Class Skills [psion]
1st level Psion character get 2 bonus skills from the following list of
Class Skills: [General Skills]
Concentration (Con), Craft (Int), and [Advance Skills] Knowledge (all skills,
taken individually) (Int), Profession (Wis ),
Psicraft (Int). See Chapter 6: Skills for skill descriptions. In addition, a
psion gains access to additional class skills based on his discipline, see
discipline class feature below.
Trained Skills at 1st Level: 4 + Int modifier.
Class Skills [Psychic warrior]
1st level Pychic warrior character get 2 bonus skills from the following
list of Class Skills: [General Skills]
Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Jump (Str),
Ride (Dex), Search (Int), Swim (Str), and [Advance Skills] Knowledge (psionics)
(Int), Profession (Wis). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 3 + Int modifier.
Class Skills [Ranger]
1st level Ranger character get 2 bonus skills from the following list of
Class Skills: [General Skills] Climb
(Str), Concentration (Con), Craft (Int), Heal (Wis), Search (int), Stealth
(Dex), Jump (Str), Perception (Wis), Ride (Dex), Search (Int), Survival (Wis),
Swim (Str), and [Advance Skills] Handle Animal (Cha), Knowledge (dungeoneering)
(Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Profession (Wis).
See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 6 + Int modifier
Class Skills [rogue]
1st level Rogue character get 2 bonus skills from the following list of
Class Skills: [General Skills] Acrobatics (Dex), Appraise (Int), Bluff (Cha),
Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information
(Cha), Intimidate (Cha), Jump (Str), Perception (Wis), Search (Int), Sense
Motive (Wis), Stealth (Dex), Swim (Str), and [Advance Skills] Decipher Script
(Int), Demolitions* (Int), Disable Device (Int), Forgery (Int), Knowledge
(local) (Int), Perform (Cha), Profession (Wis), Use Magic Device (Cha). See
Chapter 6: Skills for skill descriptions.
*the demolitions skills is only available in the countries of Sparta , Drimad or in
places where a character has access to gunpowder, this is a discretion of the
Storyteller.
Trained Skills at 1st Level: 8 + Int modifier
Class Skills [Sorcerer]
1st level Sorcerer character get 2 bonus skills from the following list
of Class Skills: [General Skills] Bluff (Cha), Concentration (Con), Craft
(Int), and [Advance Skills] Knowledge (arcana) (Int), Profession (Wis ), Spellcraft (Int).
See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st Level: 3 + Int modifier
Class Skills [wilder]
1st level Wilder character get 2 bonus skills from the following list of
Class Skills: [General Skills] Acrobatic
(Dex), Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft
(Int), Intimidate (Cha), Jump (Str), Perception (Wis), Sense Motive (Wis),
Stealth (Dex) Swim (Str), and [Advance Skills] Knowledge (psionics) (Int),
Psicraft (Int), Profession (Wis). See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 3 + Int modifier.
Class Skills [wizard]
1st level Wizard character get 2 bonus skills from the following list of
Class Skills: [General Skills]
Concentration (Con), Craft (Int), and [Profession Skills] Decipher Script
(Int), Knowledge (all skills, taken individually) (Int), Profession (Wis ), Spellcraft (Int).
See Chapter 6: Skills for skill descriptions.
Trained Skills at 1st level: 6 + Int modifier.