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- Korvoen Mallyon
Posted by : LeonDelgado
viernes, 17 de enero de 2020
Nobody
knows the origin of Korvoen, he is known as the shadow of Dramapur, a distant
city in the shadow world. Recently he was witness of the actions of a group of
mercenaries in the city on At-Tarah, where those manage to defeat several
enemies, including a powerful black dragon.
Soon
Korvoen and his followers swear loyalty to one of those mercenaries and join
them, for mysterious reasons.
Korvoen CR 7
LE Medium (?),
Rogue 5
Init +6; Senses darkvision 120 ft. and blindsense 60 ft.; Perception +14
Init +6; Senses darkvision 120 ft. and blindsense 60 ft.; Perception +14
DEFENSE
DF: 25, touch 12, flat-footed 23 (+2 Dex, +9 natural,
+2 Ring of Protection, +2 Bracers of Armor)
hp: 108 (8d12+5d6+39)
Fort +13, Ref +9, Will +7
Immune: acid, paralysis, sleep
hp: 108 (8d12+5d6+39)
Fort +13, Ref +9, Will +7
Immune: acid, paralysis, sleep
OFFENSE
Speed 60 ft., fly 150
ft . (average), swim 60 ft .
Melee bite +16 (1d8+6), Double dagger of Dramapur +15/+15 (1d6+4/19-20).
Special Attacks: Magical Horn of Acid (60-ft. line, DC 17, 6d6 acid;1d4 recharge), Sneak attack +3d6.
Melee bite +16 (1d8+6), Double dagger of Dramapur +15/+15 (1d6+4/19-20).
Special Attacks: Magical Horn of Acid (60-ft. line, DC 17, 6d6 acid;1d4 recharge), Sneak attack +3d6.
Special Abilities: Uncanny Dodge, Evasion, trap sense +1, trapfinding, Bleeding
attack (RT) 3, Quick Disable (RT).
Spells Known/ Prepared (MP 4):
0 (at will, DC
12)- ray of frost, touch of fatigue (DC 13)
1st (1 MP,
DC 13)- chill touch (DC 14), ray of enfeeblement, shield
STATISTICS
Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 14
Base Atk +11; CMB +15; CMD 27 (31 vs. trip)
Feats: Alertness, Improved Initiative, Skill Focus(Stealth), Weapon Focus (bite)
Trained Skills (+6): Acrobatics +12, Arcana +10, Bluff +12, Forgery +11, Intimidate +12, Perception +11, Stealth +12, Swim +18, Use Magical devise +12.
Languages Draconic, Moran, Elven, Abissal.
Base Atk +11; CMB +15; CMD 27 (31 vs. trip)
Feats: Alertness, Improved Initiative, Skill Focus(Stealth), Weapon Focus (bite)
Trained Skills (+6): Acrobatics +12, Arcana +10, Bluff +12, Forgery +11, Intimidate +12, Perception +11, Stealth +12, Swim +18, Use Magical devise +12.
Languages Draconic, Moran, Elven, Abissal.
SPECIAL ABILITIES
Speak with Reptiles (Sp)
Korvoen has
the constant spell-like ability to speak with reptiles. This functions as speak
with animals, but only with reptilian animals.
Water Breathing (Ex)
Thanks to
the black gem, Korvoen can breathe underwater indefinitely and can freely use
its breath weapon, spells, and other abilities while submerged.