- Back to Home »
- Campaing , Campaña , Ecos del Pasado , Greystone , NPC »
- Perfiles de Arcadia: Luminen, avance del Personaje (I)
Posted by : LeonDelgado
miércoles, 14 de mayo de 2014
Varios años han
pasado desde que Luminen piso por primera vez el reino de Greystone. Durante
este tiempo se ha movido en las sombras del imperio de Lardon Lahan con la
ayuda de la maga Fierence.
Lo que muchos desconocían,
es que Fierence es la forma humana de Asharkaradon, quien por varios siglos
habia estado buscando la forma de reconquistar el continente de Manathar. Para
Luminen, la dragona sin corazón es una aliada poderosa que puede permitirle
acceder a un oscuro y misterios ritual que le otorgara un poder considerable y
eliminara la única debilidad del mago oscuro.
Sin embargo
Asharkaradon no confía del todo en Luminen y no le dará el secreto del ritual
hasta que sus metas se logren, algo que no ha molestado al mago en absoluto, el
es paciente y mientras tanto ha usado Greystone como un laboratorio personal
para sus creaciones nigromanticas.
Hoy veremos la
ficha avanzada de Luminen, este ha estado recaudando poder y conjuros por todo
Greystone, y sus esfuerzos han dado frutos, una de sus fortalezas (el castillo
Sarwin) esta bajo ataque por su vieja amiga Kalith Valania, y el esta listo
para enfrentarla, pero algo le impide matarla.
Sobre Perfiles de Arcadia: Hoy veremos la historia y el
perfil de personaje de uno de los NPC's de Arcadia. La información en este
blog tiene el propósito de informar a jugadores y Narradores mostrándoles la
historia detrás de un personaje y sus estadísticas. Al mismo tiempo estos
perfiles sirven de inspiración para personajes (de jugador o NPC) que pueden
existir en el mundo de Arcadia.
|
Luminen Veldaren, Derkan Soul Reaper
CR 21
Derkan Wizard (Soul reaper) 20/ Derkan 2
NG Medium Humanoid (Human)
Init: +8; Senses: Perception +15, Low light vision
Defenses
DF: 33 (+3 dex, +4 armor, +6
training, +5 Natural armor, +5 deflection), Touch 23, Flat- footed 30
CMD: 22
Hp: 111 (71) (20d4+20)
Fort: +10 (6), Ref: +10 (6), Will: +15 (11),
Destiny Points: 2
Defensive Abilities: Spell Resistance 31
Offense
Speed: 30 ft.
Melee: Elvensword +9 (2d4-1; x2)
Ranged: Light Crossbow +13 (1d8; 19-20/x2), ranged touch attack +13.
Base Atk: +10/5
CMB: +9
Attack Options: None.
Special Actions: Before battle he cast Mirror Image (6 images), Cats grace and Fox
Cunning (in that Order) improving his DF and raged attacks in +2 followed of
Haste and Protection from Energy (fire).
Spells Known/ Prepared:
-0 Level spells (at
will, DC22)-
Disrupt Undead (DC 24), Touch of Fatigue (DC 24), Magic
Missile, Dancing Lights, Detect Magic, Read Magic, Resistance, Mage Hand;
-1st
level Spells (1 MP, DC 23) - Mage Armor, Arcane Bold, Summon
Undead I, Protection from Alignment, Shield, Color Spray, Cause Fear (DC 25), Ray of Enfeeblement (DC 25),
Chill Touch (DC 25).
-2nd
level Spells (3 MP, DC 24) - Necrotic Cyst (DC 26, Libris mortis), Summon Undead II, See Invisibility, Dark ray (as Scorching Ray but Makes Shadow
damage, DC 26), Dark Orb, Lesser (DC 26), Command Undead (DC 26), False Life
(DC 26), Spectral Hand (DC 26), Alter Self, Cat’s Grace, Magic Burn, Fox’s
Cunning.
-3rd
level Spells (5 MP, DC 25) -Dispel Magic, Protection from Energy (192 pts), Lightning
Bolt, Dark orb (DC27), Vampiric Touch (10d6 at 10 mp, no save), Haste.
-4th
level Spells (7 MP, DC 26) -Dark Orb, Greater (DC 28), Bestow Curse (DC 28), Magic
Drain.
-5th
level Spells (9 MP, DC 27) - Magic Jar (DC 29),
Overland Flight.
-6th
level Spells (11 MP, DC 28) -Circle of Death (DC 30), Undeath to Death (DC 30), Antimagic Field, Globe of
Invulnerability.
-7th
level Spells (13 MP, DC 29) - Necrotic
Tumor (DC 31, Libris mortis), Control Undead (DC 31), Finger of Death (DC 31), Greater Teleport.
-8th
level Spells (15 MP, DC 30) - Mind Blank, Horrid
Wilting (DC 32), Polymorph Any Object.
-9th level Spells (17 MP, DC 31) - Alpharion’s
Disjunction, Dust to dust (DC 33), Energy Drain(DC 33), Soul Bind(DC 33), Wail of the Banshee (DC 33), Time Stop.
Magic Points: 356 (Caster level 20; Necromantic spells cast as caster level 21
with +2 to DC)
Statistics
Abilities Str 8 (-1), Dex 16 (+3),
Con 10 (+0), Int 35 (29) (+11/8), Wis 14 (+2), Cha 10 (+0)
Atk Bonus: +0
SQ: Arcane Bound (familiar -
Owl), share spells
Racial Traits (already applied): +2 to will saving throws against spells, Spell resistance 27,
Favoured Class (changed to Wizard).
Feats: Different Class (Wizard), scribe Scroll, Spell Focus
(Necromancy), Silent spell, Energy Substitution (Sonic, Cold), Empower Spell
(+4 mp), Improved Initiative, Spell Penetration (+2), Fell Animated (Killed
creatures by a spell affected by this spell raise as zombies, +6 MP), Fell
Drain (Creatures hit a spell affected by this spell, takes -1 level, +4 MP).
Trained Skills (level Bonus +10): Concentration +15, Knowledge (Arcana,
History, Local,
Religion, Dungeoneering, Planes) +25, Perception +15, Diplomacy +14, Spellcraft +18, Use
Magic devise +12, Bluff +12.
Class
features: Spiritual Vassal, Inquisitor of the Grave, Ancestral Knowledge (4/day).
Bind Spirit, Spawn Undead Servitor (Luminen is always with a warrior or ranger
that serve as bodyguard).
●
Spiritual Vassal: Luminen has under his control a host of spirits that
she has seized through a foul ceremony and combined into a single spiritual
vassal.
● Inquisitor
of the Grave (Sp): Once per day, Luminen can use speak with
dead as a spell-like ability, duplicating the effects of the speak
with dead spell.
-Memories
of Past Lives (take one use of his Ancestral Knowledge): Drawing on her spiritual vassal's
memories, the soul reaper gains a +5 competence bonus on checks made with a
skill of her choice. This bonus lasts for 1 minute.
-Speech
of the Ancients (take one use of his Ancestral Knowledge): The soul reaper gains the ability to
speak and read a language of her choice for 1 minute.
-Talents
of the Elders (take one use of his Ancestral Knowledge):
The soul reaper gains temporary access to a feat of her choice for which
she meets the prerequisites. She can use the feat for 1 minute.
Combat Gear potions of cure
serious wounds (3), scroll of iron body, scroll
of spell turning, scroll of wall of force, wand
of inflict moderate wounds (20 charges), wand of invisibility (20
charges); Other Gear masterwork silver Elvensword, amulet
of natural armor +5, Bracers of armor +4, belt of mighty
constitution +4, clear spindle ioun stone, cloak
of resistance +4, dusty rose prism ioun stone, headband
of vast intelligence +6, restorative ointment, ring of
major energy
resistance (cold), ring of protection +5, onyx gems (worth
2,000 gp), spellbook, 8,973 gp
Spiritual
Vassal (unbonded): CR -; Tiny undead; HD 1/2d12; hp 6; Init +1; Spd 10
ft., fly 30 ft. (perfect); Defense 24, touch 13, flat-footed 13, BAB +0; CMB -
8: CMD 3; Atk +1 melee (1-1, slam); Full Atk +1 melee (1-1, slam); SA -; SQ
undead traits; AL N; SV Fort +0, Ref +1, Will +3; Str 8, Dex 12, Con -, Int 15,
Wis 12, Cha 10. Especial abilities:
Improved evasion, share spells, empathic link, Deliver touch spells, Ancestral
Knowledge (4/day), Scry on familiar, Spell resistance, Speak with
master.